PARTICLES, GRAINS AND BIRDS. FLOCKS, SWARMS AND CLOUDS
Clouds is a granular audio processor like no other.
Clouds is focused on the realtime granularization of incoming audio signals, and their transformation into amorphous textures.
Grains of adjustable size, pitch and envelope, are extracted at controllable time offsets from the input signal. Grains are seeded randomly, periodically, or whenever the module receives a trigger.
The textures generated by Clouds are extremely thick, partly because of the large number of concurrent grains (up to 60), partly because of a built-in allpass diffuser and reverberator, smearing the shortest transient into a wash of noise – giving the illusion of an even larger number of simultaneous grains.
Original Clouds design by E. Gillet